♠ Bridge for beginners

Learn to play bridge
in about ten minutes

Four players, 52 cards, one conversation before every hand. This page deals you in one piece at a time: the table, the deck, a trick, the auction, and the twist that makes bridge bridge. Tap anything that looks like a card.

No experience needed. Give me ten minutes and you will know what everyone at the table is doing, and why.
Tracey Bauer, illustrated, holding a fan of playing cards
♠ Step one

Four seats, two teams

Bridge is a partnership game. The four seats are named for the compass, and your partner always sits across the table from you.

  • You sit South. Your partner is North. Together you are one team.
  • East and West are the other team. They sit on either side of you.
  • Play goes clockwise. Deal, bid, play: everything moves to the left around the table.
I love that in bridge your partner sits across from you, so you are on the same side without being on the same side of the table.
NPartner
EOpponent
SYou
WOpponent
♥ Step two

One deck, four suits, thirteen each

A standard 52-card deck, no jokers. Every card is dealt, so each player holds exactly 13. Inside a suit the ace is highest and the two is lowest. Tap a suit to fan it out.

The suits have a rank too, and it matters in the auction: ♠ spades outrank ♥ hearts, which outrank ♦ diamonds, which outrank ♣ clubs.

♦ How strong is a hand?

Count high card points. Aces, kings, queens and jacks are the only cards worth points, and there are 40 in the deck. Deal yourself a hand and watch the count.

4Ace
3King
2Queen
1Jack
A K 7 4
Q J 3
K 9 8
6 5 2
13high card points. Enough to open the bidding.
Average hand: 10 points.
♦ Step three

A trick is four cards, one from each

Press play to see a trick
7
Q
K
A

One player leads a card. Going clockwise, everyone else plays one card too. Those four cards are a trick, and the best card wins it for its team. A hand has 13 tricks, and the winner of each trick leads the next.

  • Follow suit. If a spade is led, you must play a spade if you have one. This is the rule nobody at the table gets to break.
  • Highest card of the suit led wins. A big card in a different suit counts for nothing.
  • Out of that suit? Play anything. Your card cannot win, unless it is a trump.
  • A trump beats every other suit. If hearts are trumps, the two of hearts beats the ace of spades.

West leads the ♠7. Everyone must follow with a spade.

♣ Step four

Before the play, a conversation

Every hand starts with an auction. Each player, starting with the dealer, either bids or passes. A bid names a number and a suit, and it is a promise: six tricks plus that number, with that suit as trumps. Bid "no trump" and the hand is played with no trump suit at all.

  • Every bid must be higher than the last. Higher means a bigger number, or the same number in a higher-ranking suit. Clubs are lowest, then diamonds, hearts, spades, and no trump on top.
  • Once someone bids, three passes in a row end the auction. The last bid standing is the contract. If all four players pass at the start, the hand is thrown in and redealt.
  • The team that won the auction tries to make the contract. One of them plays the cards and is called the declarer. The other team defends.
  • When do you bid? With 12 or more high card points you usually open the bidding. With less, you pass and wait to hear from partner.
Bidding is not guessing. It is a language, and every bid tells your partner something about your hand. Learning the language is the fun part, and it is what my workshops are for.
♠ The bidding ladder

Tap a bid to hear what it promises. Lowest bid is bottom left, highest is top right.

Teal outline: a game bonus if you make it.

Gold outline: a slam, with a bigger bonus still.

1♣The lowest bid there is: seven tricks with clubs as trumps.
♠ Step five

The dummy: bridge's signature twist

♦ Partner's hand goes face up

The auction is over. The defender to declarer's left leads the first card. Then the declarer's partner lays every card face up on the table, sorted by suit, and takes no further part in the hand. That hand is the dummy.

  • Declarer plays both hands. Their own cards and the dummy's, choosing each card in turn. Two hands, one mind.
  • The defenders see it too. Everyone at the table plans around the dummy. That is why bridge rewards thinking, not just the cards you were dealt.
  • Dummy gets a rest. Time to top up the coffee, or watch partner sweat.
♥ Step six

Scoring, in one breath

Make your contract and you score points for every trick you bid. Fall short and the defenders score instead. Bid and make a contract worth 100 or more and you collect a game bonus, which is where the big scores live.

20per trick in ♣ or ♦
30per trick in ♥ or ♠
40first trick in no trump, then 30

Only the tricks above six count. Bid 3NT and make nine tricks: 40 + 30 + 30 = 100. That is game.

♣ The road to 100

These are the contracts every beginner learns to aim for.

3NT9 tricks, no trumps
4♥ or 4♠10 tricks, a major
5♣ or 5♦11 tricks, a minor
6 or 712 or 13 tricks: a slam
You do not need to memorize the score table on day one. Know that 100 is the line, that majors get there faster than minors, and that a slam is the whole hand. The rest arrives on its own.
♦ Put it together

Your first hand, start to finish

Every hand of bridge follows the same five beats. The shape never changes. What changes is what you do inside it.

1. Deal13 cards each, sorted by suit
2. Auctionbid or pass until three passes
3. Opening leadthen the dummy comes down
4. Thirteen tricksfollow suit, highest wins
5. Scoremade it or not, then deal again
♦ Step seven

Ten words you will hear at any table

Tap a card to turn it over.

♣ Step eight

Three questions, no pressure

West leads9♥
NorthJ♥
EastA♥
South3♥
♥ Question 1

No trumps. Who wins this trick?

K Q 5
A 8 6 2
J 4
Q 10 7 3
♦ Question 2

How many high card points is this hand?

The contract3NT
♠ Question 3

Declarer is in 3NT. How many tricks must they take?

♠ What happens next

You know the game. Now play it

♠ Free Starter Kit
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Your first evening at the table, in one download. Free. Stop the emails whenever you like.

Your first hand starts here

Every player at that table started where you are, champions included. Deal the cards, follow suit, and ask questions. The game does the rest. I would love to see you at a workshop.