♠ BridgeScoreCalc

Score the contract.
See the arithmetic.

Pull the final contract from the bidding box, set doubled and vulnerable if they apply, then add the result. The score lands on the traveler with every line of the arithmetic under it.

Bidding box: tap the final contract

Your traveler

Declarer vulnerable
ContractResultScore
3NT=600

Result: over or under the contract

Show me the arithmetic

    ♥ Section 1

    How a bridge score is built

    Three layers, added together. Tap a contract and watch which layers switch on.

    Trick points are small. The bonus is where the real money is, and a slam adds a third layer on top.

    Trick points

    0

    Partscore or game bonus

    0

    Extras: slam, doubled, overtricks

    0

    Total0
    ♠ Section 2

    Trick points, and the line at 100

    You score for the tricks you bid above the first six. Minors pay 20 a trick, majors 30, notrump 40 for the first and 30 after that. Tap a cell.

    The orange line is the whole secret. The first cell on or over 100 in each column is a game contract, and those five cells are why players bid 3NT, 4♥, 4♠, 5♣ and 5♦.
    Tap any contract to see its trick points and bonus.
    ♦ Section 3

    Game, partscore and slam bonuses

    The bonus depends on how high you bid and whether you are vulnerable. Flip the switch and watch the numbers change.

    Vulnerable, a game is worth 200 more and a slam 250 or 500 more. That is why vulnerable games are worth stretching for.
    ♣ Section 4

    Vulnerability: who is at risk on each board

    In duplicate, the board sets vulnerability before anyone picks up a card. Tap a board number to see the dealer and who is vulnerable.

    Glance at the board before you glance at your cards. The same three-trick set costs 500 doubled when you are not vulnerable and 800 when you are.
    ♥ Section 5

    Doubles: the insult, the overtricks and the ladder

    A double raises the stakes both ways. Make it and you collect extra. Go down and the penalties climb a ladder. Slide to see the ladder.

    Doubled and not vulnerable: 100 for the first undertrick, 200 each for the second and third, then 300 each. Vulnerable: 200 for the first, then 300 each. Redoubled, double those figures.

    Making a doubled contract

    Going down: down 1

    DownUndoubled NVUndoubled VDoubled NVDoubled VRedoubled NVRedoubled V

    Undoubled, each undertrick is a flat 50 not vulnerable or 100 vulnerable.

    ♠ Section 6

    Four scores worth memorizing

    You do not need the whole table in your head. These four come up on most evenings. Flip each one between not vulnerable and vulnerable and watch the number move.

    Say them out loud for a week and they stick: 400 or 600, 420 or 620, 50 or 100, 100 or 200.
    ♦ Section 7

    Matchpoints: edit the traveler

    At a pairs game every board is worth the same. You get one matchpoint for each pair you beat on the board and half for each tie. Change any score and watch the column recompute.

    A top is a top whether you won it by 10 or by 1,000. That is why 140 beating 130 matters so much at pairs.
    TableNS scoreMatchpointsPercent
    ♣ Section 8

    IMPs: the team converter

    At teams, your result and your teammates' result on the same board are added, and the net points are converted to International Match Points on a fixed scale.

    The scale flattens overtricks and rewards games and slams. An extra 30 is 1 IMP. Bidding a vulnerable game the other table missed is 10, and 12 or 13 if they bid it and went down. Bid your games at teams.

    Net points and IMPs

    The IMP scale (net points to IMPs)

    ♥ Section 9

    Rubber bridge in one card

    At a kitchen table the trick points go below the line and build up across deals until a side reaches 100 and wins a game. Bonuses go above the line. This calculator scores duplicate, not rubber.

    A partscore from the last deal can turn this deal's 2♣ into a game. Duplicate scoring was invented so the same contract pays the same at every table.
    We, above the line
    They, above the line
    We, below the line
    They, below the line

    The rubber section of the scoring guide has the rest.

    ♠ Section 10

    Six contracts. What do they score?

    The contracts are dealt fresh each time the page loads, so the answers cannot be memorized. Pick a score; the right one turns teal and the reason appears.

    If a wrong answer tempts you, the reason under it says which layer you forgot. That is the layer to practice.
    ♦ Section 11

    Bridge scoring questions, answered short

    How is bridge scored?

    Make your contract and you score trick points for the tricks you bid, plus a bonus for a partscore, game or slam. Fail and the other side scores a penalty for each undertrick. Doubles raise both the rewards and the penalties, and vulnerability raises the bonuses and the penalties.

    What is game in bridge scoring?

    A contract worth 100 or more trick points. Minors pay 20 a trick, majors 30, notrump 40 then 30, so the cheapest games are 3NT, 4♥, 4♠, 5♣ and 5♦. Game earns a bonus of 300 not vulnerable or 500 vulnerable instead of the 50 partscore bonus.

    How much is 3NT worth?

    3NT bid and made scores 400 not vulnerable (100 trick points plus a 300 game bonus) and 600 vulnerable (100 plus 500). Each overtrick adds 30, so 3NT making ten tricks is 430 or 630.

    What does doubled and not vulnerable cost when you go down?

    Doubled undertricks climb a ladder. Not vulnerable: 100 for the first, 200 each for the second and third, 300 each after that, so down one is 100, down two 300, down three 500 and down four 800. Vulnerable: 200 for the first, then 300 each. Redoubled doubles those figures.

    What is vulnerability in bridge?

    A scoring condition set by the board in duplicate, or by having won a game in rubber bridge. Vulnerable, your duplicate game bonus, your slam bonuses and your doubled overtricks are higher, and undertricks cost more: 100 each undoubled instead of 50. Check the board before you bid.

    How are matchpoints calculated?

    On each board your score is compared with every other pair who held your cards. You get one matchpoint for each pair you beat and half a matchpoint for each tie. The best result on a board is a top, whether it won by 10 points or 1,000. Percentages are matchpoints divided by the maximum available.

    What is an IMP in bridge?

    An International Match Point, the unit used in team games. Your team's results on a board at both tables are added, and the net difference is converted with a fixed scale: 20 to 40 points is 1 IMP, a 400-point swing is 9, and 4,000 or more is 24. The scale flattens overtricks and rewards games and slams.

    Is there an app to score bridge?

    ACBL clubs score with ACBLscore and Bridgemate or BridgeTab terminals; for a home or small club game, DupScore on iPad scores at the table without special terminals. For a single board, BridgeScoreCalc on this page does it: pick the contract, result and vulnerability and the score appears with the arithmetic.

    ♣ Section 12

    Now that the numbers make sense

    The scoring table is the reason good players bid the way they do. The next step is the bidding itself.

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    BridgeScoreCalc uses the duplicate scoring table from the Laws of Duplicate Bridge 2017. By Tracey Bauer.